Sunday, January 30, 2011

Breaking: Microsoft Takes $240 Million Stake in Facebook



Breaking: Microsoft Takes $240 Million Stake in Facebook

  • 1:56 pm  | 
  • Categories: Uncategorized
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Facebook and Microsoft have announced a deal under which Microsoft will take a $240 million stake in Facebook’s next round of funding, which will value Facebook at $15 billion. Microsoft will be Facebook’s "exclusive third-party advertising platform partner" and will also sell Facebook’s international advertising.
The press release is curiously phrased–does "next round of funding" mean there are other partners investing as well? That would be an unexpected twist. We’ll find out more when Facebook and Microsoft hold their conference call at 2pm PST. We’ll listen in. Check back here for updates.
Update: So far, the conference call is more notable for what Microsoft and Facebook are not answering rather than what they are. For example they dodged who else was in the running for this financing deal or what might have happened with Google, whether or not there will be other investors in the round, and whether Facebook might integrate into any Microsoft software aside from the ad platform. Both parties are not disclosing much more than what the press release says. Marketing-speak is ruling the day: this is a win, win, win for Microsoft, advertisers, and Facebook users. Win win win. Blah blah blah.
Quoth Kevin Johnson, president of the platforms and services division at Microsoft: "Unfortunately both parties have agreed certain specifics of the business arrangement and the way we’re working together we’ve decided not to disclose at this time."   [sic]
Update 2: The call has ended without much more added. The last question taken probed whether Microsoft was going to use Facebook’s personal data on its 50 million users to better serve targeted ads on sites outside of Facebook. Johnson danced around with jargon, but the jist of his answer was yes.
The other interesting tidbit was that Facebook says third party application developers can continue to monetize their ads with any ad network. We’ll have to wait until Facebook’s November 6 announcement to see how startup ad networks will fare against Facebook’s new product.
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Lawsuit: Google Stole Orkut Code

Daniel Terdiman Email 06.30.04
A small social-networking software company has filed suit against Google, claiming that much of the source code behind orkut.com, the search engine's popular social service, was stolen by a former engineer.
In its lawsuit, Affinity Engines, based in Palo Alto, California, said engineer Orkut Buyukkokten illegally took the code that he had written for the company -- which he co-founded -- with him when he joined Google. Affinity Engines also claimed that Buyukkokten promised Affinity Engines that he wouldn't develop a competing social-network service for Google. Affinity Engines, which filed the claim on May 25 in Santa Clara Superior Court, is seeking unspecified damages and royalties.
In addition to nearly identical text found in similar features in orkut.com and Affinity Engine's social-networking products, the suit cited several identical software problems in each company's service.
"In its initial investigation, AEI (Affinity Engines) uncovered a total of nine unique software bugs ... in AEI's inCircle product that were also present in orkut.com," according to the lawsuit. "The presence of these bugs in both products is highly indicative of a common source code.... orkut.com contains software and source code copied, developed or derived from AEI's inCircle software or source code."
After graduating from Stanford in 2001, Buyukkokten and fellow graduate Tyler Ziemann built a social-networking service called Club Nexus, which they sold to Stanford for use by the university's undergraduates, according to the lawsuit. Club Nexus was a success, and Buyukkokten and Ziemann subsequently decided to form Affinity Engines and design a product for the Stanford Alumni Association called inCircle.
As a developer of social-networking software for university students and alumni, Affinity Engines was among the first players in what has become a very crowded field. Today, social-networking services like Friendster, Tribe, LinkedIn and orkut attract millions of users by giving them a way to easily connect to friends and friends' networks of friends.
Meanwhile, for Google, the suit comes at an awkward time. The company is currently in the process of an initial public offering, which is expected to be one of the biggest ever. But Affinity Engines isn't the only company suing Google. Among others, the company faces a patent-infringement suit from Overture regarding auctioning placement in search-engine results.
For its part, Google shrugged off Affinity Engines' allegations.
"Affinity Engines has not provided any evidence to Google that their source code was used in the development of orkut.com," wrote David Krane, the company's director of corporate communications, in a statement to Wired News. "We have repeatedly offered to allow a neutral expert to compare the codes in the two programs and evaluate Affinity's claims, but Affinity has rejected that offer. We have investigated the claims ... thoroughly and concluded that the allegations are without merit."
The origins of the orkut code dispute arose, the lawsuit claimed, when Buyukkokten, a Turkish citizen, decided to take a job with Google to solve his visa problems. He continued to work on inCircle, however, and signed agreements in 2002 and 2003 stating that any social-networking technology he created belonged to Affinity Engines, the company said.
But, the suit alleged, Google soon became interested in owning a social-networking service. When its $30 million offer to buy Friendster was spurned, it turned to Buyukkokten.
"In July 2003, based on oral statements and written assurances from ... Buyukkokten, AEI was led to believe that Buyukkokten was not involved in any software development efforts related to social networking at Google," the company claimed in the lawsuit. "Buyukkokten copied and otherwise used inCircle source code still in his possession," Affinity Engines claims. "At no time during his communications with AEI prior to Jan. 22, 2004, did Buyukkokten reveal that he was developing ... orkut.com."
The suit also provided anecdotal detail about why it believes Buyukkokten broke his agreement. On Jan. 24, Google threw a launch party for orkut.com. As the party was going on, Ziemann, who didn't know about the new site, called Buyukkokten on his cell phone. "Apparently assuming that Ziemann had just learned of the website, Buyukkokten's first comment to Ziemann was, 'I hope you aren't mad at me,' to which Ziemann replied, 'Why would I be mad at you?'" the lawsuit said.
Affinity Engines chief executive Brian Samuels said that just days later, his company let Google know there was a problem. After several months of little or no relief from Google, Affinity Engines decided to file its suit. But it decided to lay low in hopes that it wouldn't "inflame Google," said Samuels.
Regardless, Affinity Engines said in the filing that it hopes for compensatory and punitive damages from Google, as well as royalties for revenue earned by orkut. It argued that Google's access to the intellectual property Buyukkokten brought from Affinity Engines helped get orkut quickly and unfairly to market.

Some related links

How to Convert FLAC to MP3

How to Convert FLAC to MP3

From Wired How-To Wiki

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Have you ever spent the time obtaining an album that you sought after, only to find out that the files are all in flac format? FLAC is a fine format, until you realize you can't play it in your hungry iPod. Don't worry; you can use NoteBurner Flac to MP3 Converter to convert the flac to mp3 conveniently.
NoteBurner Flac to MP3 Converter is designed not just for converting flac to mp3, but also for any DRM protected or unprotected audio formats, such as M4P, WMA, AAC, M4A, M4B, WAV, RAX, MP4, RA, SND, OGG, AIF, AC3, MP2 to WMA, WAV and MP3. The unique feature of NoteBurner Flac to MP3 Converter is having a virtual CD-RW installed on your hard drive, and working with other audio players, such as iTunes, WMP, RealPlayer, Winamp, Adobe Audition, etc., to easily convert M4P file to WAV, AAC to WAV, and M4A to WAV in excellent CD quality.
This article will show you how to successfully convert flac files to a standard, high-quality mp3 files using NoteBurner Flac to MP3 Converter.
Now, let's check how to use NoteBurner Flac to MP3 Converter with Winamp together to convert flac files to mp3.
Step 1: Download NoteBurner Flac to MP3 Converter, and then install and run it.
Note: After you running NoteBurner Flac to MP3 Converter, you may see the symbol of NoteBurner Flac to MP3 Converter, which is a combination of green disc and note, at the right bottom of your computer screen.
Step 2: Choose wav as the output format in NoteBurner Flac to MP3 Converter. 1. Click Setting button on top of NoteBurner Flac to MP3 Converter's GUI Image:Settings.jpg
2. Browse a folder for storing the converted m4p songs
3. Choose wav as the output format
4. Click the OK button to save the changes
Image:options_wav.jpg
Step 3: Add FLAC files to Winamp burn list
1. Launch Winamp, and go to NoteBurner Flac to MP3 Converter's drive on the left panel.
2. C lick Add > Files… or Folder… to add your music files.
Image:winamp-add-files.jpg
Note: NoteBurner Flac to MP3 Converter in this example is installed in G: drive, and this may be different from yours. Please select the collect one.
Step 4: Start burning the flac files to mp3.
Click Burn button of above picture, then a prompt will remind you to select a writing speed. After this, click Burn button to proceed:
Image:winamp-burn.jpg
Winamp starts burning audio CD:
Image:winamp-burn-to-cd.jpg
And NoteBurner Flac to MP3 Converter will start encoding later:
Note: Please run Winamp and NoteBurner Flac to MP3 Converter at the same time, otherwise, this encoding window will not appear and the conversion will fail.
Step 5: Get output mp3 files.

How to disable facebook

Disable Facebook Places

From Wired How-To Wiki

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Facebook now lets you share your whereabouts with your friends by "checking in" to a location through Facebook Places.
But Places does have an odd quirk -- even if you don't want to share your location everywhere you go, your Facebook friends can share it for you. Just like they can tag your face in a photo, causing that photo to be associated with your account, your Facebook friends can tag you as being at a location, "checking you in" to a place on your behalf. The fact you're at a location will show up on your Wall, and your friends will see your face appear on the Facebook page of that bar, restaurant or strip club under a list of "People here now." You'll receive a notification that you've been tagged (just like a photo) and you can go into Places and un-tag (un-check-in) yourself.
But if you don't want to share your location at all, ever, with anyone, you can opt-out of Places entirely. Here's how to turn off Places in Facebook.
This article is part of a wiki anyone can edit. If you have advice to share, or if Facebook updates its Places privacy settings and these instructions have changed, please log in and contribute.




Step one

Log in to Facebook and go to the top of the page. Click on the Account menu and choose Privacy Settings from the drop-down list. You will see a grid with your current privacy settings.



In the list of defaults on the left, choose Custom. Now you should see a small "Customize Settings" link (with a pencil icon next to it) just below the grid. Click on it.


Step two

You're now on the custom settings page. The first block of settings is Things I Share. The last items in that block are "Places I check in" and "Include me in 'People Here Now' after I check in." Change "Places I check in" to "Only Me" -- this ensures that if you ever check in, only you will see it.
Also, uncheck the box next to "Include me in 'People Here Now' after I check in." This keeps your face from showing up on a list of people at a particular location.

Step three

Scroll down to the next section on the page, Things others share. The last item is "Friends can check me in to Places." Change this to "Disabled."


Now your friends can't check you into places on your behalf. The only person who can check you in somewhere is you, and if you do, the fact you're there won't be visible to anyone else on Facebook.
If you don't want to play the check-in game at all, you can now just ignore the Places features entirely and not worry about it.

Tips

You can further manage the privacy level of Places (and that of any other Facebook feature) inside the dialog you opened in step two. If you want to share your location with some people, or maybe just one person, you can set Places up to do that by restricting who sees your location to a smaller group, then blocking out additional people in that group.
Image:PlacesCustom.png

This page was last modified 16:59, 19 August 2010 by howto_admin.

Robo-One 9: Robot Competition


Watch the Egyptian Revolution Unfold on Your iPhone

Watch the Egyptian Revolution Unfold on Your iPhone


The Egyptian government has shut down 88 percent of the country’s internet access amid mass protests. If you’re on the road and away from a computer, fortunately there’s a free iPhone app to tune in to the latest developments.
Available in the App Store, international news network Al Jazeera has a free iOS app with live coverage of the protests, so you can watch the Egyptian revolution unfold on your phone. The app features access to news articles, photos and live video of the protests. It’s a really quick, snappy app to keep up with the news.
Meanwhile, for up-to-date news of the Egyptian protests, follow Wired.com’s coverage at the Danger Room blog.
Al Jazeera download link [iTunes]

check out the LG Apps

Google Who? LG Launches App Platform for TVs


LAS VEGAS — LG Electronics on Wednesday introduced its new Smart TV platform bringing apps, games and web-streamed movies to its latest televisions.
The platform will enable LG televisions to expand their capabilities with apps served through LG’s app store, which contains apps from major content providers such as Hulu, Netflix and Vudu. Third-party developers from all over the world also have the opportunity to develop apps for Smart TV, according to LG.
CES 2011The Smart TV interface is controlled with LG’s “Magic Motion” remote control, which includes a gyroscope that can detect shakes and rotations for navigating the menu and playing games. There’s a launch bar at the bottom of the screen to quickly access apps.
For those who don’t want a brand-new LG TV, LG is also offering a Smart TV Upgrader, a set-top box that brings the Smart TV platform to any television with HDMI connectivity. The Smart TV Upgrader [pdf] is due for release by second quarter of this year; LG has not yet disclosed a price.
The Smart TV platform is LG’s grab at the app store phenomenon, which made Apple’s iPhone and iPad extremely successful. It’s interesting to note that LG is choosing to build its own app platform rather than partner with Google, who is openly offering television makers Google TV, a modified version of the Android operating system for TVs.
The move makes sense: Why partner with Google when you can build your own app store and capitalize on digital content sold through it? Plus, a TV company like LG probably has more amicable relationships with TV networks unlike Google, whose Google TV platform has been neutered by networks blocking access to their content.

check out the price of HP Envy 17 3D

HPEnvy3D1

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First they came for our 2-D televisions. Now they want our laptops.
If you thought 3-D was a tough sell for the living room, now imagine if you had to lug the technology around with you. That, in fact, is the big sell of the HP Envy 17 3D, and any other 3-D-equipped laptop: It gives you the world of three dimensions on the go. Can you feel the excitement? No? Well, ahem.
Let’s cut to the chase. You are not going to buy a 3-D laptop for the same reason that you have not bought a 3-D television: You simply do not care.
On paper, a 3-D laptop sounds like it makes sense. After all, if the Cineplex is showing the same movie in 2-D and 3-D format at the same time, you pay the extra buck and go to the 3-D version. So if your laptop can do the same, well, you’ll shell out a little extra for it, right?
Wrong. If the HP Envy 17 3D was just an Envy 17 plus 3-D tech, that’d be one thing. But it’s clear HP has had to make many compromises to squeeze 3-D into this form factor — compromises made at the expense of everything else inside.
There’s nothing really wrong with the specs: 17.3-inch, 1920×1080-pixel screen, 640-GB hard drive, 6 GB of RAM, 1.6-GHz Core i7 CPU, and an ATI Radeon HD 5850 graphics card. These aren’t ultra-highend specs — the usual stomping ground of the Envy line — and it shows on the benchmarks. The Envy 3-D performed about in line with older, smaller machines we’ve tested that cost hundreds of dollars less. Not bad, but hardly memorable.
The 3-D experience isn’t much to write home about, either. Relatively still scenes look good through the included active shutter glasses, but once the action starts, the image quickly gets blurry and fuzzy. Compared to a theater, or even a decent 3-D TV, where 3-D suffers partly because of the limitations of the human brain, the experience is pretty pathetic.
And suffice it to say, we just can’t imagine a lot of people sitting at their desk, wearing goofy glasses so they can watch Alice in Wonderland in 3-D on their computer. (No, you can’t turn a standard 2-D source into 3-D on the fly, and 3-D PowerPoint is right out.)
Now factor in a $1,600 price tag — $300 more than the non-3-D Envy 17 — and the picture grows murkier.
The ultimate value proposition, I guess, is this: Not only do I have to lug this giant computer and enormous power brick around with me (plugging in is recommended in 3-D mode, as battery life hits a whopping 39 minutes), but I have to haul around glasses, too? Pffhhhhhhhttttt.
WIRED: Three dimensions, people! Can you dig it? Backlit keyboard. Impressive “Beats” audio system. Dazzling, super-bright display. Includes Adobe Photoshop and Elements combo.
TIRED: 3-D experience is gimmicky, weak and already boring. Loud, grinding fan drowns out those awesome speakers when laptop heats up. There’s just no excuse for a computer this big to have arrow keys this pathetically small.

HP Envy 17 3D

How Angry Birds Is Becoming the Next Super Mario

How Angry Birds Is Becoming the Next Super Mario

Rovio CEO Mikael Hed (left) and Rovio "Mighty Eagle" Peter Vesterbacka (right) have cracked the App Store code. Photo: Jon Snyder/Wired.com
You can’t go a day without hearing someone mention Angry Birds.
Fans on Twitter share pictures of cakes they decorated with the Angry Birds characters. On YouTube, parents post videos of their kids playing Angry Birds in real life. Even talk show hosts like Conan O’Brien can’t resist cracking a joke about the game every night.
The game’s creator Rovio on Friday announced a new game, Angry Birds Rio, based on a movie made by Fox. (See teaser images below.)
The game is so ubiquitous it’s almost obnoxious. Some tech observers previously dubbed Angry Birds the new Pac-Man, but that wasn’t enough for the game’s makers.
“What we’re doing is we’re building out the Angry Birds world,” said Peter Vesterbacka, whose business card title reads “Mighty Eagle” of Rovio. “Pac-Man is only one game. Mario is a better benchmark.”

Rovio announced a new Angry Birds game based on a movie made by Fox. The game is due out March on multiple game platforms. Image courtesy of Rovio
Angry Birds first appeared in Apple’s iPhone App Store in December 2009. Since then, the game has expanded to multiple devices, including the iPad, Android phones and the Sony PlayStation Portable, amassing over 75 million downloads to date, according to Rovio. The majority of sales comes from the App Store, where Angry Birds has consistently ranked a best seller.
Made by the creators of Ice Age, Rio will release in theaters April 15. Image courtesy of Rovio
Angry Birds accentuates the business opportunity unlocked by the iTunes App Store, Apple’s digital-distribution platform for selling third-party apps for the iPhone, iPad and iPod Touch. Launched in summer of 2008, the App Store’s friction-free business model proved to be a new digital frontier where software programmers big and small had an opportunity to make serious money, whereas before, hobbyist coders were no match to major game studios and their colossal marketing budgets.
In the App Store, some programmers have netted hundreds of thousands of dollars in sales with clever games, software utilities and DIY social marketing. Apple recently announced that iOS customers surpassed 10 billion app downloads.
But Angry Birds was not a small-team effort, nor was its success a lucky strike. Based in Finland, the Rovio game studio that makes Angry Birds has 40 employees and expects to expand to 100 by the end of this year.
Angry Birds was actually the studio’s 52nd published game, and its 16th originally created game, according to Mikael Hed, Rovio’s CEO. He said the game’s success was carefully engineered with physics-based gameplay that made it easy to learn, while creating depth for advanced players in later stages. Add to that very cute characters and sounds, and a polished design, and you have a big hit.